Home > Work in progress > Next features: the Adventurer (part 2)

Next features: the Adventurer (part 2)

2011/01/12

This is a quick follow-up to the previous post on the subject.

I’ve finished the second mock-up about new UI elements. This time it’s a new (popup) window to show everything about an Adventurer. It will replace the side panel in the end, while providing much more information.

I know, I shouldn’t have drawn a ‘picture’ for the Adventurer using my mouse skillz 😉 Anyway, here are some explanations of the non-obvious stuff.

The window is divided into 3 parts (not counting the title bar).

The top part is obviously current state plus some general information. There are some new items here, from features not yet implemented. The portrait is clickable to jump toward the guy’s location.

The bottom left part shows the Adventurer’s house, it allows to quickly jump to the house, and shows some info. This is empty in the mock up, but you can imagine levels, upgrades and special capacities.

The bottom right part is tabbed, there is a missing tab (‘Quest’ or ‘Goals’ or whatever its name will be, it will contain the stuff currently on the side panel). The rectangles on the left are meant to look like a scroll bar 😉
This is a major new area, to give more depth to the Adventurers.
I’d like the log to feel more like story telling than computer messages, although it would be a huge task. So for the first versions, it should look like my mock-up.
The statistics content is not yet designed, you can expect kill counts, quest counts, death counts, DP gained, GC gained, GC spent, etc…

Now I must go code all this 😀

Categories: Work in progress Tags: ,
  1. 2011/02/12 at 15:46

    Well, coding has now started, I’ll make a build with it soon. It won’t be anywhere near finished of course ;).

  1. 2011/03/06 at 10:41
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