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Archive for October, 2010

Working on Buildings (the return)

2010/10/22 1 comment

Now that the Mac version is sorted out, I can spend some more time on actual features.

One thing that bothered me with previous versions (14/15) is that I’ve done a lot of work to support adding Buildings, it did affect quite a lot of code, but in the end, I didn’t have time to make them actually useful. So now, you can spend preciously won DP on buildings that have no purpose? C’mon!

Well, no more of that! I’m in the middle of using buildings as homes for Adventurers. That means now the Adventurer will spend some time resting in his Home between Quests. For the moment being, homes won’t be necessary (unlike in Age of Empires or Starcraft). The Adventurer might rest in the street, but it will be slower.

That should be the only major feature of next build, I will adress some outstanding issues as well, with more interface and more user-friendliness too.

New theme

2010/10/17 Comments off

The regular lurkers might have noticed a new theme for the blog. I was bored of the old one, which was too bland.

I hope you like the new one!

Categories: General news Tags:

Build 015

2010/10/17 16 comments

Following the Mac (experimental) build, here is the Windows build 015. It contains only one major new feature, but lots of “under the hood” improvements, which make the code more easy to live with.

2010-10-17: Build 015
– Patched crash when selecting Adventurers’ Guild with too many adventurers.
– Enabled saving/reloading game (experimental, might lead to unstable/wrong
states)
– Lots of internal cleanup, will enable quicker modifications.
– Better portability, allows for quick Mac/Linux ports.

http://tinyrpgsim.free.fr/pub/TinyRPGSim%20-%20Build%20015%20-%202010-10-17.zip

I haven’t tested nearly enough the savegame feature, it is very brittle. Saving isn’t dangerous, but reloading might lead to unexpected behavior. Any feedback would be much appreciated.

Enjoy!

Categories: Project news Tags: , ,