Archive

Archive for December, 2010

Mac Build 017

2010/12/30 Comments off

Here is the first proper Mac build of TRS, based on 017 sources, it’s got the exact same functionality and data.

Everything is now bundled inside the App folder, as is expected on a Mac application. It’s still built for 64 bits Snow Leopard, as I don’t have access to any other kind of Mac.

http://tinyrpgsim.free.fr/pub/MacTRS%20-%20Build%20017%20-%202010-12-30.zip

Good news is, future builds should be a breeze now I’ve got everything setup inside one source tree.

So Mac users, please report any issues with this build!

Categories: Project news Tags: , ,

Build 017

2010/12/29 Comments off

This is an improvements-only build, there are no new features yet. Some bugs and strange behaviors did bother me enough to get this build done.

Changelog:

2010-12-29: Build 017
– Fixed broken window resizing in game.
– Fixed Quest order bug #1: ‘go back to AG’ in the middle of ‘kill Monster’.
– Fixed Quest order bug #2: goals added in reverse order.
– Patched crash when selecting AG with too many quests generated. Please
note that this involves truncating Quests listing.
– Fixed bugs caused by game running slowly, including bugs caused by stand by.
This include among others Adventurers getting lost outside levels.
– Fixed automatic layout of Adventurer windows.
– Tweaked mouse double-click sensivity, should be easier to double-click now.
– Fixed some level design issues (ladders vs exits) in Forest ‘castle’.

http://tinyrpgsim.free.fr/pub/TinyRPGSim%20-%20Build%20017%20-%202010-12-29.zip

Quest bug #1 did cause a strange behavior of Adventurers, they would stop fighting and go back to Town before finishing the monsters.

The mouse sensivity did feel really strange, you couldn’t double-click fast, you had to wait between clicks.

Well, that’s all for today, I hope you’ll enjoy the game more with this cleaner build!

Categories: Project news Tags: , ,

Old posts: comments disabled

2010/12/28 Comments off

I’ve changed yesterday an option in the blog configuration to disable comments on old posts. I’ve set the limit to 6 months or so.

This is not meant to discourage discussion, it’s meant to stop the spam on those posts, which takes some of my time to verify and purge from spam queue.

If you wish to discuss an old post, well, you can mail me at tinyrpgsim – at – free.fr, or post on the forum you come from, if you came from a forum 😉

Categories: General news Tags:

Screenshots – Build 016

2010/12/25 Comments off

I’ve made some screenshots, to help promote TRS. Here they are!

Build 016

2010/12/22 Comments off

Here is the new build! As always, it got much less features and much more bugs than I wish, anyway, here’s the changelog:

2010-12-22: Build 016
– Created an Options menu in Main Menu.
– Only available option at the moment: changing resolution.
– Changed default resolution to 640x480x32xWx75. Config.json is now opt-in.
– Added many safety checks all around the place. Should improve stability,
especially for ‘modders’.
– Improve codebase quality (pedantic warnings), fixed Mac crash.
– Added WIP ‘tiredness’ feature.
– New building popup now checks constantly available DPs, no need to reopen
it to be able to build after DP amount has been reached.
– Added user friendly saving messages (fail/success).
– Improved Adventurer window.
– Improved in-game focus handling.
– Improved main menu layout.

http://tinyrpgsim.free.fr/pub/TinyRPGSim%20-%20Build%20016%20-%202010-12-22.zip

The focus this time is on usability, as I’ve talked about earlier. Please note that the resolution changes done using the options menu is not yet saved, so will be lost if you exit and restart the game. Sorry about that, it’s a high priority item for the next build.

The only new gameplay feature is the ‘tiredness’ of Adventurers, so please report any bugs or feedback on that topic especially.

Oh, and the Mac build will come later, hopefully next week (I’m being optimistic, again!)

Enjoy!

Categories: Project news Tags: , ,