NIP – Nothing In Progress
It’s been a while since I reported progress here.
Well, the next build is ‘almost ready’ since at least a month now, but I need to really test it before I publish it, so it’s still sitting on my harddrive.
I wanted to spend a good amount of time polishing this build, but motivation has dramatically fallen this summer, for various reasons.
Sorry for the delay, and I won’t make new guesses for when I’ll publish the build. I hope soon, but I really don’t know.
Build 018 – Sprite patch
Here is a very quick post to provide a small patch for Builds 018 & 019.
http://tinyrpgsim.free.fr/pub/TinyRPGSim%20-%20Build%20018%20Sprite%20patch.zip
This fixes the new Adventurer sprite’s sword, which was transparent due to a conversion mistake.
To apply this patch, unzip it and put the two image files in the data/sprites/ folder.
Sorry for the inconvenience!
Build 019
Here is the fresh build! One major feature added, some visual improvements, but overall, it’s a ‘transition’ build, to make way for more content.
Changelog:
2011-05-22: Build 019
– Created the Personality system. Now Adventurers have personality traits
which affect their behavior.
– First personality traits: fearless, coward and berserk.
– Added personality name to the Adventurer info popup.
– Added more equipment (given randomly at creation), tweaked stats.
– Tweaked balancing (not. monsters attack, health replenishing).
– Added a shadow to Adventurers and Monsters [experimental].
– Reduced sprite scale in Castle view.
– Fixed some sprite bugs, especially when Adventurer was ‘idle’.
Here it is: http://tinyrpgsim.free.fr/pub/TinyRPGSim%20-%20Build%20019%20-%202011-05-22.zip
As always, enjoy, and please give any feedback you want, here, or on TIGsource or by email (see Contact page).
Build 018
Here is the new build!
Changelog:
2011-03-06: Build 018
– New Adventurer selection system.
– Removed initial free Adventurer.
– Added more initial DP to spend, so an Adventurer is affordable.
– Added more Adventurer sprites from Ed Zuk.
– New Adventurer info popup, just double-click an Adventurer.
– Sorted data folder with sub-folders. This makes it easier to maintain, and
thus to add new stuff.
http://tinyrpgsim.free.fr/pub/TinyRPGSim%20-%20Build%20018%20-%202011-03-06.zip
It doesn’t have much new features yet, it’s more a preview build for the new GUI. It *does* feature new content, in the form of a new sprite, from Ed Zuk, thanks a lot! I will try to put more of his work on the next build(s).
Mac Build 017
Here is the first proper Mac build of TRS, based on 017 sources, it’s got the exact same functionality and data.
Everything is now bundled inside the App folder, as is expected on a Mac application. It’s still built for 64 bits Snow Leopard, as I don’t have access to any other kind of Mac.
http://tinyrpgsim.free.fr/pub/MacTRS%20-%20Build%20017%20-%202010-12-30.zip
Good news is, future builds should be a breeze now I’ve got everything setup inside one source tree.
So Mac users, please report any issues with this build!
Build 017
This is an improvements-only build, there are no new features yet. Some bugs and strange behaviors did bother me enough to get this build done.
Changelog:
2010-12-29: Build 017
– Fixed broken window resizing in game.
– Fixed Quest order bug #1: ‘go back to AG’ in the middle of ‘kill Monster’.
– Fixed Quest order bug #2: goals added in reverse order.
– Patched crash when selecting AG with too many quests generated. Please
note that this involves truncating Quests listing.
– Fixed bugs caused by game running slowly, including bugs caused by stand by.
This include among others Adventurers getting lost outside levels.
– Fixed automatic layout of Adventurer windows.
– Tweaked mouse double-click sensivity, should be easier to double-click now.
– Fixed some level design issues (ladders vs exits) in Forest ‘castle’.
http://tinyrpgsim.free.fr/pub/TinyRPGSim%20-%20Build%20017%20-%202010-12-29.zip
Quest bug #1 did cause a strange behavior of Adventurers, they would stop fighting and go back to Town before finishing the monsters.
The mouse sensivity did feel really strange, you couldn’t double-click fast, you had to wait between clicks.
Well, that’s all for today, I hope you’ll enjoy the game more with this cleaner build!
Screenshots – Build 016
I’ve made some screenshots, to help promote TRS. Here they are!
Build 016
Here is the new build! As always, it got much less features and much more bugs than I wish, anyway, here’s the changelog:
2010-12-22: Build 016
– Created an Options menu in Main Menu.
– Only available option at the moment: changing resolution.
– Changed default resolution to 640x480x32xWx75. Config.json is now opt-in.
– Added many safety checks all around the place. Should improve stability,
especially for ‘modders’.
– Improve codebase quality (pedantic warnings), fixed Mac crash.
– Added WIP ‘tiredness’ feature.
– New building popup now checks constantly available DPs, no need to reopen
it to be able to build after DP amount has been reached.
– Added user friendly saving messages (fail/success).
– Improved Adventurer window.
– Improved in-game focus handling.
– Improved main menu layout.
http://tinyrpgsim.free.fr/pub/TinyRPGSim%20-%20Build%20016%20-%202010-12-22.zip
The focus this time is on usability, as I’ve talked about earlier. Please note that the resolution changes done using the options menu is not yet saved, so will be lost if you exit and restart the game. Sorry about that, it’s a high priority item for the next build.
The only new gameplay feature is the ‘tiredness’ of Adventurers, so please report any bugs or feedback on that topic especially.
Oh, and the Mac build will come later, hopefully next week (I’m being optimistic, again!)
Enjoy!
Working on Buildings (the return)
Now that the Mac version is sorted out, I can spend some more time on actual features.
One thing that bothered me with previous versions (14/15) is that I’ve done a lot of work to support adding Buildings, it did affect quite a lot of code, but in the end, I didn’t have time to make them actually useful. So now, you can spend preciously won DP on buildings that have no purpose? C’mon!
Well, no more of that! I’m in the middle of using buildings as homes for Adventurers. That means now the Adventurer will spend some time resting in his Home between Quests. For the moment being, homes won’t be necessary (unlike in Age of Empires or Starcraft). The Adventurer might rest in the street, but it will be slower.
That should be the only major feature of next build, I will adress some outstanding issues as well, with more interface and more user-friendliness too.
Build 015
Following the Mac (experimental) build, here is the Windows build 015. It contains only one major new feature, but lots of “under the hood” improvements, which make the code more easy to live with.
2010-10-17: Build 015
– Patched crash when selecting Adventurers’ Guild with too many adventurers.
– Enabled saving/reloading game (experimental, might lead to unstable/wrong
states)
– Lots of internal cleanup, will enable quicker modifications.
– Better portability, allows for quick Mac/Linux ports.
http://tinyrpgsim.free.fr/pub/TinyRPGSim%20-%20Build%20015%20-%202010-10-17.zip
I haven’t tested nearly enough the savegame feature, it is very brittle. Saving isn’t dangerous, but reloading might lead to unexpected behavior. Any feedback would be much appreciated.
Enjoy!