Build 019
Here is the fresh build! One major feature added, some visual improvements, but overall, it’s a ‘transition’ build, to make way for more content.
Changelog:
2011-05-22: Build 019
– Created the Personality system. Now Adventurers have personality traits
which affect their behavior.
– First personality traits: fearless, coward and berserk.
– Added personality name to the Adventurer info popup.
– Added more equipment (given randomly at creation), tweaked stats.
– Tweaked balancing (not. monsters attack, health replenishing).
– Added a shadow to Adventurers and Monsters [experimental].
– Reduced sprite scale in Castle view.
– Fixed some sprite bugs, especially when Adventurer was ‘idle’.
Here it is: http://tinyrpgsim.free.fr/pub/TinyRPGSim%20-%20Build%20019%20-%202011-05-22.zip
As always, enjoy, and please give any feedback you want, here, or on TIGsource or by email (see Contact page).
Build 018
Here is the new build!
Changelog:
2011-03-06: Build 018
– New Adventurer selection system.
– Removed initial free Adventurer.
– Added more initial DP to spend, so an Adventurer is affordable.
– Added more Adventurer sprites from Ed Zuk.
– New Adventurer info popup, just double-click an Adventurer.
– Sorted data folder with sub-folders. This makes it easier to maintain, and
thus to add new stuff.
http://tinyrpgsim.free.fr/pub/TinyRPGSim%20-%20Build%20018%20-%202011-03-06.zip
It doesn’t have much new features yet, it’s more a preview build for the new GUI. It *does* feature new content, in the form of a new sprite, from Ed Zuk, thanks a lot! I will try to put more of his work on the next build(s).
Mac Build 017
Here is the first proper Mac build of TRS, based on 017 sources, it’s got the exact same functionality and data.
Everything is now bundled inside the App folder, as is expected on a Mac application. It’s still built for 64 bits Snow Leopard, as I don’t have access to any other kind of Mac.
http://tinyrpgsim.free.fr/pub/MacTRS%20-%20Build%20017%20-%202010-12-30.zip
Good news is, future builds should be a breeze now I’ve got everything setup inside one source tree.
So Mac users, please report any issues with this build!
Build 017
This is an improvements-only build, there are no new features yet. Some bugs and strange behaviors did bother me enough to get this build done.
Changelog:
2010-12-29: Build 017
– Fixed broken window resizing in game.
– Fixed Quest order bug #1: ‘go back to AG’ in the middle of ‘kill Monster’.
– Fixed Quest order bug #2: goals added in reverse order.
– Patched crash when selecting AG with too many quests generated. Please
note that this involves truncating Quests listing.
– Fixed bugs caused by game running slowly, including bugs caused by stand by.
This include among others Adventurers getting lost outside levels.
– Fixed automatic layout of Adventurer windows.
– Tweaked mouse double-click sensivity, should be easier to double-click now.
– Fixed some level design issues (ladders vs exits) in Forest ‘castle’.
http://tinyrpgsim.free.fr/pub/TinyRPGSim%20-%20Build%20017%20-%202010-12-29.zip
Quest bug #1 did cause a strange behavior of Adventurers, they would stop fighting and go back to Town before finishing the monsters.
The mouse sensivity did feel really strange, you couldn’t double-click fast, you had to wait between clicks.
Well, that’s all for today, I hope you’ll enjoy the game more with this cleaner build!
Build 016
Here is the new build! As always, it got much less features and much more bugs than I wish, anyway, here’s the changelog:
2010-12-22: Build 016
– Created an Options menu in Main Menu.
– Only available option at the moment: changing resolution.
– Changed default resolution to 640x480x32xWx75. Config.json is now opt-in.
– Added many safety checks all around the place. Should improve stability,
especially for ‘modders’.
– Improve codebase quality (pedantic warnings), fixed Mac crash.
– Added WIP ‘tiredness’ feature.
– New building popup now checks constantly available DPs, no need to reopen
it to be able to build after DP amount has been reached.
– Added user friendly saving messages (fail/success).
– Improved Adventurer window.
– Improved in-game focus handling.
– Improved main menu layout.
http://tinyrpgsim.free.fr/pub/TinyRPGSim%20-%20Build%20016%20-%202010-12-22.zip
The focus this time is on usability, as I’ve talked about earlier. Please note that the resolution changes done using the options menu is not yet saved, so will be lost if you exit and restart the game. Sorry about that, it’s a high priority item for the next build.
The only new gameplay feature is the ‘tiredness’ of Adventurers, so please report any bugs or feedback on that topic especially.
Oh, and the Mac build will come later, hopefully next week (I’m being optimistic, again!)
Enjoy!
Build 015
Following the Mac (experimental) build, here is the Windows build 015. It contains only one major new feature, but lots of “under the hood” improvements, which make the code more easy to live with.
2010-10-17: Build 015
– Patched crash when selecting Adventurers’ Guild with too many adventurers.
– Enabled saving/reloading game (experimental, might lead to unstable/wrong
states)
– Lots of internal cleanup, will enable quicker modifications.
– Better portability, allows for quick Mac/Linux ports.
http://tinyrpgsim.free.fr/pub/TinyRPGSim%20-%20Build%20015%20-%202010-10-17.zip
I haven’t tested nearly enough the savegame feature, it is very brittle. Saving isn’t dangerous, but reloading might lead to unexpected behavior. Any feedback would be much appreciated.
Enjoy!
MacTRS Build 015 preview
Here is the first preview build for the Mac version of TRS :
http://tinyrpgsim.free.fr/pub/MacTRS%20-%20Build%20015alpha%20-%202010-09-30.zip
This is really a ‘preview’ build, it means it isn’t polished at all, it’s not very Mac-ish – I’ve only setup icons, not using the app bundle to hide data, etc – and it isn’t really tested. Some debug stuff is active, and untested features of version 015 are included (saving/reloading for instance).
So… sorry for any crashes and other weirdness you might encounter, it’s meant to provide early access to the Mac build, before I’ve fixed the nasty bug that prevents me from doing a proper new build.
EDIT: this build includes the following changes from version 015:
– Patched crash when selecting Adventurers’ Guild with too many adventurers
– Enabled saving/reloading game (experimental, might lead to unstable/wrong states)
– Lots of internal cleanup, will enable quicker modifications
Build 014
Here is what I hope is a great build!
I’ve put a lot of effort into better balancing the game this time. I’ve also fixed several bugs, one of them at least old and badly impeding gameplay. And of course, there is a new major feature…
Changelog:
2010-04-04: Build 014
– Fixed absurd Adventurer revival cost.
– Added information about Adventurer revival cost in side panel.
– Applied cost to building purchase.
– Fixed building over building.
– Added proper name to building for purchase.
– Fixed bug with Monster initialization causing wrong HP/damage values.
– Added attack rate increase with Monster level up.
– Tweaked (mostly reduced) HP/damage/attack rate per level.
– Fixed second Town being fully hidden by a wrong overlay.
– Added miniature Adventurer windows to interface, enabling to see at a glance
what they are doing, and jump to their location.
… yes, it’s that last point in the changelog ๐
I’ve finally added a miniature view of the Adventurers that enables jumping straight to their location. I think that will be a HUGE improvement. Instead of double clicking numerous ‘doors’ to find where the little guys are, you have them all there, neatly arrayed in the interface (or not, you can choose to move around the windows). Oh, and they are even selected when you click, so you’ll be really saving A LOT of mouse clicks ๐
http://tinyrpgsim.free.fr/pub/TinyRPGSim%20-%20Build%20014%20-%202010-04-04.zip
Build 013
More time has passed than I wished, anyway, here it is!
Changelog :
2010-01-23: Build 013
– Added a main menu. Currently not very pretty, but does the job.
– Quest system improvements: quests can now be made of more than one goal. Now
Quests are grouped by Dungeon Level.
– Killing a Monster gives a bit more XP.
– Added a buildable House. Cost a lot for no purpose so far. Should serve as
a resting place for Adventurers.
– Several internal code improvements, nothing visible though.
– Rebuilt all libraries and code with VC++ 2008, hopefully will fix the
"Application could not start" bugs.
http://tinyrpgsim.free.fr/pub/TinyRPGSim%20-%20Build%20013%20-%202010-01-23.zip
The major improvements I was working on are not yet ready, so Iโve disabled some parts.
This build is now made with VC++ 2008 SP1, to fix issues on some peopleโs PCs. It should thus require the following VC++ Redistributable :
http://www.microsoft.com/downloads/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2
Build 012
Happy new year everyone!
To celebrate, here is a new build! ๐
Changelog:
2010-01-01: Build 012
– Quest system revamping: quests now have an associated level (currently set
to Monster’s level).
– Adventurer uses quests’ levels to choose appropriate quests for their level.
– Dead Adventurers can be revived, for a cost proportional to their level.
– Started implementing the building system. Towns now have ‘BuildSlots’, ie
areas reserved for building. They currently show as a greenish zone. No
Building is yet available in the construction option menu.
– Reworked first Town layout, improved look for Adventurers’ Guild.
http://tinyrpgsim.free.fr/pub/TinyRPGSim%20-%20Build%20012%20-%202010-01-01.zip